destroys objects and tiles in the area at room start time.
Name | Value | Description |
---|---|---|
destroyEntities | false | destroy instances of prtEntity? |
destroyObjects | false | destroy any object (including prtEntity?), except collision objects (objSolid, objSpike, etc.) |
destroySolids | true | destroy solids |
destroyTiles | true | delete tiles |
destroyTilesDepth | 1000000 | what layer of tiles to delete |
variable names in bold are safe to set in creation code.