objDialogueBox

objects / Don't Use / Effects / objDialogueBox
This object has no parent.

Description

Variables

NameValueDescription
textLength0
showtext0
phase1
timer14
name'...'
nameColc_white
itext"Sorry Nothing"
mugshotIndex0
mugshotIndexStart0
mugshotIndexEnd0
mugshotSpeed0
optionPos0
optionCount0
pos0
boxOffset8
origin0
o_event0
textds_list_create()
_im0

variable for animationLoop

xspeed0
yspeed0
dialogueLockplayerLockMovement()
offset0

This is a constantly growing variable you can reference in text events, e.g. a constantly waving text.

parent0

need to prevent interaction with npcs besides the one being talked to.