| Name | Value | Description |
|---|---|---|
| textLength | 0 | |
| showtext | 0 | |
| phase | 1 | |
| timer | 14 | |
| name | '...' | |
| nameCol | c_white | |
| itext | "Sorry Nothing" | |
| mugshotIndex | 0 | |
| mugshotIndexStart | 0 | |
| mugshotIndexEnd | 0 | |
| mugshotSpeed | 0 | |
| optionPos | 0 | |
| optionCount | 0 | |
| pos | 0 | |
| boxOffset | 8 | |
| origin | 0 | |
| o_event | 0 | |
| text | ds_list_create() | |
| _im | 0 | variable for animationLoop |
| xspeed | 0 | |
| yspeed | 0 | |
| dialogueLock | playerLockMovement() | |
| offset | 0 | This is a constantly growing variable you can reference in text events, e.g. a constantly waving text. |
| parent | 0 | need to prevent interaction with npcs besides the one being talked to. |