Name | Value | Description |
---|---|---|
textLength | 0 | |
showtext | 0 | |
phase | 1 | |
timer | 14 | |
name | '...' | |
nameCol | c_white | |
itext | "Sorry Nothing" | |
mugshotIndex | 0 | |
mugshotIndexStart | 0 | |
mugshotIndexEnd | 0 | |
mugshotSpeed | 0 | |
optionPos | 0 | |
optionCount | 0 | |
pos | 0 | |
boxOffset | 8 | |
origin | 0 | |
o_event | 0 | |
text | ds_list_create() | |
_im | 0 | variable for animationLoop |
xspeed | 0 | |
yspeed | 0 | |
dialogueLock | playerLockMovement() | |
offset | 0 | This is a constantly growing variable you can reference in text events, e.g. a constantly waving text. |
parent | 0 | need to prevent interaction with npcs besides the one being talked to. |