objMelodyResponseDoor

objects / Minibosses / MM&B / Setup / objMelodyResponseDoor
This object has no parent.

Description

Variables

NameValueDescription
mySolidnoone

creation code - change this in the topmost door object

BOTH OF THESE VARIABLES ARE IGNORED IF A MELODY RESPONSE CANNON IS IN EXISTANCE - But this does mean that yes, you can use this door and buttons by itself if you wish.

allButtons = true; // if set to true, the melody response cannon will use every button in a random order.

buttonsToPress = ; // how many buttons the player has to press. if the previous variable is set to true, then this variable is ignored!

animTimer0
destroyTimer-1
allButtonsfalse

creation code variables

buttonsToPress5