Autotiler for tilesets, place the whole tileset image somewhere in the level and place this
object on the top left tile of the tileset, then place one of the supported objects of your choice over the tiles.
If the object is flipped vertically the object setter will use the tile asociated to it as a chunk of tiles with the whole tileset
preventing any weird behavior caused by using the object setter on an incomplete chunk of tiles
only one autotiler runs this code:
Name | Value | Description |
---|---|---|
preplace_time | get_timer() - preplace_time | |
isTile | true | |
visible | false | |
place_time | get_timer() - place_time | |
free_time | get_timer() - free_time |