| Name | Value | Description |
|---|---|---|
| visible | 0 | |
| phase | 0 | 0: increasing the black rectangle's alpha |
| option | 0 | |
| oldOption | 0 | |
| weaponOffset | 0 | |
| offsetTimer | -1 | |
| weaponVisibleN | 0 | get currently visible weapons |
| visibleWeapons | min(10, weaponVisibleN) | up to 10 visible |
| woption | i | |
| oldWeapon | global.weapon[0] | |
| resetWeapon | false | Should we, after exiting the menu, reset our weapon to the weapon that was used before the pause menu was opened? |
| wtank | 0 | |
| mtank | 0 | |
| retryConfirm | 0 | |
| exitConfirm | 0 | |
| hotBarArrangeMode | false | |
| playerID | 0 | |
| costumeID | 0 | |
| etankPositionX | 148 | set these here. makes everyone's lives easier. |
| etankPositionY | 10 | |
| wtankPositionX | 178 | |
| wtankPositionY | 10 | |
| mtankPositionX | 210 | |
| mtankPositionY | 10 | |
| optionsPositionX | 136 | |
| optionsPositionY | 208 | |
| checkPositionX | 158 | |
| checkPositionY | 208 | |
| exitPositionX | 204 | |
| exitPositionY | 208 | |
| arrowTimer | 20 | |
| quickScrollTimer | 0 | 24; |