Name | Value | Description |
---|---|---|
visible | 0 | |
phase | 0 | 0: increasing the black rectangle's alpha |
option | 0 | |
oldOption | 0 | |
weaponOffset | 0 | |
offsetTimer | -1 | |
weaponVisibleN | 0 | get currently visible weapons |
visibleWeapons | min(10, weaponVisibleN) | up to 10 visible |
woption | i | |
oldWeapon | global.weapon[0] | |
resetWeapon | false | Should we, after exiting the menu, reset our weapon to the weapon that was used before the pause menu was opened? |
wtank | 0 | |
mtank | 0 | |
retryConfirm | 0 | |
exitConfirm | 0 | |
hotBarArrangeMode | false | |
playerID | 0 | |
costumeID | 0 | |
etankPositionX | 148 | set these here. makes everyone's lives easier. |
etankPositionY | 10 | |
wtankPositionX | 178 | |
wtankPositionY | 10 | |
mtankPositionX | 210 | |
mtankPositionY | 10 | |
optionsPositionX | 136 | |
optionsPositionY | 208 | |
checkPositionX | 158 | |
checkPositionY | 208 | |
exitPositionX | 204 | |
exitPositionY | 208 | |
arrowTimer | 20 | |
quickScrollTimer | 0 | 24; |