objPauseMenu

objects / Don't Use / Menu / objPauseMenu
This object has no parent.

Description

Variables

NameValueDescription
visible0
phase0

0: increasing the black rectangle's alpha

option0
oldOption0
weaponOffset0
offsetTimer-1
weaponVisibleN0

get currently visible weapons

visibleWeaponsmin(10, weaponVisibleN)

up to 10 visible

woptioni
oldWeaponglobal.weapon[0]
resetWeaponfalse

Should we, after exiting the menu, reset our weapon to the weapon that was used before the pause menu was opened?

wtank0
mtank0
retryConfirm0
exitConfirm0
hotBarArrangeModefalse
playerID0
costumeID0
etankPositionX148

set these here. makes everyone's lives easier.

etankPositionY10
wtankPositionX178
wtankPositionY10
mtankPositionX210
mtankPositionY10
optionsPositionX136
optionsPositionY208
checkPositionX158
checkPositionY208
exitPositionX204
exitPositionY208
arrowTimer20
quickScrollTimer0

24;