objShift

objects / Gimmicks / General / objShift
This object has no parent.

Description

Variables

NameValueDescription
posXmakeArray(x)

x-coordinates of path. See object decscription.

posYmakeArray(y)

y-coordinates of path. See object description.

posTmakeArray(0)

t-coordinates (time) of the path. See object description.

isCyclictrue

if this is false, instead of cycling, the object will reach its destination and

permanently stop.

secX-1

if this is set, the object is forced to exist in only this section. Otherwise, posX[0],posY[0] will be used.

secY-1

see secX

tileLayer1000000

tiles on these layers should be moved (if they are under the object when the room begins).

If this is an array, tiles on all provided layers will be moved

(if they are under the object when the room begins).

timer-1

current time value

period0

auto-generated statistics:

posCount0
childCount0
tileCount0
MVT_SPEED0
MVT_SPAWNSHIFT1
MVT_SPAWNONLY1
MVT_DIRECT3

variable names in bold are safe to set in creation code.