objBossRush

objects / Gimmicks / General / objBossRush
prtAlwaysActive > objBossRush

Description

Variables

NameValueDescription
teleportX0
teleportY0
activefalse
instnoone
lockOnfalse
delay0
hasBossSpawnedfalse
bossesDefeated0
myRoomroom
bossesToDefeat8

how many bosses need to be defeated

finalTeleportX0

the x position of where to teleport to when all bosses are defeated

finalTeleportY0

the y position of where to teleport to when all bosses are defeated

variable names in bold are safe to set in creation code.

Inherited from prtAlwaysActive

NameValueDescription
frozen0