objCheckpoint

objects / Level Objects / objCheckpoint
prtAlwaysActive > objCheckpoint

Description

Variables

NameValueDescription
respawnAnimation0

0 = teleport land, 1 = teleport in, 2 = fall in, 3 = Jump in, 4 = stand there (set showDuringReady to true), 8 = Skull elevator

showDuringReadyfalse

play the animation sequence while ready's being displayed

variable names in bold are safe to set in creation code.

Inherited from prtAlwaysActive

NameValueDescription
frozen0