This is a checkpoint that only activates when touched, as opposed to the normal
Checkpoint object which just activates as soon as it appears.
note: game maker tells you the x and y position of the tile your mouse is hovering over at the bottom of the screen
note: the tile whose X & Y are what you set mega man to spawn at will be at the bottom-right of where megaman spawns
stretch the object in the editor to cover the area you want to trigger the checkpoint
Name | Value | Description |
---|---|---|
xx | x + 8 | (the X position in pixels Mega Man should spawn at when using the checkpoint) |
yy | y | (the Y position in pixels Mega Man should spawn at when using the checkpoint) |
respawnAnimation | 0 | 0 = teleport land, 1 = teleport in, 2 = fall in, 3 = Jump in, 4 = stand there (set showDuringReady to true), 8 = Skull elevator |
showDuringReady | false | play the animation sequence while ready's being displayed |
variable names in bold are safe to set in creation code.
Name | Value | Description |
---|---|---|
frozen | 0 |