initialization
global initialization ////
set random seed
| Name | Value | Description |
|---|---|---|
| fadeAlpha | 0 | fade in/out |
| fadestep | 0.2 | |
| fadeinterval | 3 | |
| fadetimer | 0 | |
| showhealth | 0 | health bar |
| increaseHealth | false | |
| increaseAmmo | false | |
| increaseTimer | 0 | |
| increaseWeapon | 0 | |
| depthstart | depth | |
| depthAlter | 0 | |
| saveTimer | -1 | save icon |
| saveFrame | 0 | |
| pickups | ds_list_create() | list of pickups (prevents pickup respawning) |
| setfrozen | 0 | used for pausing |
| init | 1 | Used to load a room passed as parameter |
| Name | Value | Description |
|---|---|---|
| frozen | 0 |