initialization
global initialization ////
set random seed
Name | Value | Description |
---|---|---|
fadeAlpha | 0 | fade in/out |
fadestep | 0.2 | |
fadeinterval | 3 | |
fadetimer | 0 | |
showhealth | 0 | health bar |
increaseHealth | false | |
increaseAmmo | false | |
increaseTimer | 0 | |
increaseWeapon | 0 | |
depthstart | depth | |
depthAlter | 0 | |
saveTimer | -1 | save icon |
saveFrame | 0 | |
pickups | ds_list_create() | list of pickups (prevents pickup respawning) |
setfrozen | 0 | used for pausing |
init | 1 | Used to load a room passed as parameter |
Name | Value | Description |
---|---|---|
frozen | 0 |