objMazeWarp

objects / Gimmicks / General / objMazeWarp
prtAlwaysActive > objMazeWarp

Description

Note: don't place tiles of the same layer on top of eachother otherwise this may not be picked up by the maze

creation code variables

Variables

NameValueDescription
camXx

set positions (top left corner of the new view)

camYy

set positions (top left corner of the new view)

tileCheckStart1000000

tile layer chack ranges

Note: don't make the gap between these too large or your room may take longer to load

tileCheckEnd1000000

tile layer chack ranges

Note: don't make the gap between these too large or your room may take longer to load

tileDistanceCheck16

distance to check between

inittrue

don't touch

tileSurfacenoone

variable names in bold are safe to set in creation code.

Inherited from prtAlwaysActive

NameValueDescription
frozen0