| Name | Value | Description |
|---|---|---|
| myBG | -1 | my background, if not set the object will be destroyed |
| bgL | 0 | left |
| bgT | 0 | top |
| bgH | 0 | height |
| bgW | 0 | width |
| resourceType | 0 | 1: background. 2: sprite. 3: surface. 0: infer. |
| xspeed | 0 | Horizontal speed |
| yspeed | 0 | Vertical speed |
| offsetX | 0 | distance offset (from alignment with room's 0 coordinate) positive number shifts to the right/down. |
| offsetY | 0 | |
| parallaxX | 1 | parallax coefficients. negative: scrolls in opposite direction as camera 0: fixed in place (infinite distance) (0, 1): scrolls partly with camera 1: scrolls with camera (same parallax depth as game world) greater than 1: scrolls faster than camera (parallax foreground) |
| parallaxY | 1 | |
| imgInterval | 4 | Delay between images (sprite only). -1: fixed. |
| snaptogrid | 0 | align to 16x16 grid |
| areaLeft | -1 | define a custom area; for each value unused, the retrospective border of the current section where the object is placed is used as the default |
| areaRight | -1 | |
| areaTop | -1 | |
| areaBottom | -1 | |
| img | 0 | don't edit these: |
| alarmImg | 0 | |
| timer | 0 | |
| xoff | 0 | |
| yoff | 0 | |
| init | false | |
| xshift | 0 | |
| yshift | 0 |
variable names in bold are safe to set in creation code.
| Name | Value | Description |
|---|---|---|
| frozen | 0 |