To use just stretch the object
Name | Value | Description |
---|---|---|
blockCollision | 0 | |
active | false | |
startLen | image_xscale | |
imgIndex | 0 | |
mySpeed | 2 | |
platformSprite | noone |
variable names in bold are safe to set in creation code.
Name | Value | Description |
---|---|---|
isSolid | true | Only solid on the top, blocks entities with blockCollision |