objSFXEmitter

objects / Level Objects / Aesthetic / objSFXEmitter
prtAlwaysActive > objSFXEmitter

Description

Variables

NameValueDescription
sfxnoone

the sound effect to play

interval-1

the interval between playing the sound.

if -1, then loop.

if 0, play once (reset off-screen)

timer0
playfalse

variable names in bold are safe to set in creation code.

Inherited from prtAlwaysActive

NameValueDescription
frozen0