Allows you to tweak weapons on a per-level basis.
Creation code options:
setWeaponLocked(objWhatever,true/false);
Examples:
setWeaponLocked(objBreakDash,true);
setWeaponLocked(objMagnetBeam,true);
| Name | Value | Description |
|---|---|---|
| onlyUnlockOnLevelEnd | false | if true weapons wont be unlocked until the level ends |
| levelStartScript | scrNoEffect | script that runs when the level begins(won't run after respawning) |
| levelEndScript | scrNoEffect | script that runs when the level ends |
variable names in bold are safe to set in creation code.
| Name | Value | Description |
|---|
| Name | Value | Description |
|---|---|---|
| frozen | 0 |