Allows you to tweak weapons on a per-level basis.
Creation code options:
setWeaponLocked(objWhatever,true/false);
Examples:
setWeaponLocked(objBreakDash,true);
setWeaponLocked(objMagnetBeam,true);
Name | Value | Description |
---|---|---|
onlyUnlockOnLevelEnd | false | if true weapons wont be unlocked until the level ends |
levelStartScript | scrNoEffect | script that runs when the level begins(won't run after respawning) |
levelEndScript | scrNoEffect | script that runs when the level ends |
variable names in bold are safe to set in creation code.
Name | Value | Description |
---|
Name | Value | Description |
---|---|---|
frozen | 0 |